There’s some clear inspiration from some of the genre’s cult classics such as 1996’s clay world in The Neverhood, and 2009’s Machinarium (Floex having created the music for that game too!). Hints don’t come so easily, as you’re required to complete a mini-game before being rewarded. It helps that there were a variety of obstructions, and ways to combat them and if you were in a pinch, you can get a clue courtesy of a little animatic hint from an adorable little bubble. There were some instances where the puzzles were… puzzling, but I never thought they were ever too difficult. Papetura is further bolstered by its audible quality - the erratic and peaceful arrangement by composer Floex (aka Tomas Dvorak), peppered with tangibly visceral sound design from Juraj Mravec compliment the texture of the game.Īs a point & click adventure, Papetura is brief but satisfying. From storyboard sketches to creating 3D assets, printing out the blueprints, and cutting them from cardboard… the entire process paid off in spades! And the use of lighting tethers the gameplay to the game world effortlessly. The scope and ambition of this project are admirable - watching the behind-the-scenes video the games’ creator Tomasz Ostafin put together of the creative process is awe-inspiring. In fact, the detail elicits a tactile texture that’s organic and fragile - as would a world whittled from wood and paper would feel like. The game has a cinematic quality of world-building purely through environmental design, without it feeling like an interactive movie. Papetura has a distinctive handcrafted aesthetic that permeates throughout the two or so hour playthrough. Even still at the tail end of the game, Papetura managed to tug at the heartstrings with a satisfying little narrative loop seeded near the beginning of your journey. No dialogue is shared between characters other than miniature animatics that float above the person of interest. Strange as the story may be, the plot isn’t the focal point of Papetura. You aren’t subject to spend the remainder of your days in jail of course, no matter how serene it may be! No, your adventure awaits beyond making the world's most simplistic prison break: drop-kicking living footstools, befriending a little shadow-cat like critter called Tura that spits hairballs of life and stores objects in its face, and becoming vored by a worm-like Monstro from Pinnochio… what I assume a typical Switz prison is like). Instantly, there’s a sense of otherworldliness and mystery from only booting the game.Ĭonfined within a papier-mâché cage, a sentient strip of paper called Pape mills about - accompanied by a moth-like creature and a series of luminescent flower bulbs (i.e. ![]() ![]() So let's shine a light on the fantastical and freakish world of Papetura. ![]() Luckily for us, a cascade of content ever rolls out of the depths of Steam, Itch.io, and the like one such “ poke and tapper” has left a sizable paper trail full of artistry, craftsmanship, and homages. Though the point & click adventure genre may be relatively dormant since the golden era of '80s & '90s PC Gaming, modern independent studios have proven time and time again there still is an audience for these types of titles. Reviews // 18th Jul 2021 - 2 years ago // By Danielle Winter Papetura Review
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